TAHGC J "Semper Paratus"
Published in the GENERAL volume18
number 2' Updated 040907; rev 1.1
OORDEREN, SOUTHERN HOLLAND, September 27,
1944: Lieutenant C. P. J. Des Groseillers urged
his straining men to push again. D Company found a German 75mm antitank gun in
the ruins of Oorderen. The breech had been hidden and weapon had been left in
the town center with some 200 rounds of ammunition. Well is just so happened that
an enterprising scrounger had found this curious metal block. . Lt. Des Groseirllers
did a little work. Now D Company had its own artillery. Every knew that C Company
was going to be attacking the German bunker line north of the town. D Company
would make sure Jerry got back his 75mm shells, perhaps is in a slightly used
condition. The Rileys looked out for their own.
VICTORY CONDITIONS: To win the
Canadian player must control 3 bunkers at the game's end.
BOARD LAYOUT |
SCENARIO SEQUENCE: |
|
Germans
set up |
1 |
2 |
3 |
4 |
END |
Germans
moves first |
|
GERMAN FORCES:
- AT START: 857th Grenadier Regiment of the
346th Infantry Division. Must set up within bunkers North of row O inclusive:
1x8-1, 1x8-0; 5x467; 2x436, 1xHMG, 2xLMG, 6x?, 2x235 bunker, 2x135 bunker,
1x157 bunker
CANADIAN FORCES:
- AT START: Royal Hamilton Light Infantry
Regiment (RHLI or 'Riley'). May set up in any building hex South of row Q
inclusive and enter on either (not both) East of West board edge any troops
and support weapons not setup on board:
1x9-2; 1x9-1; 1x8-1; 10x458, 1xHMG, 1xLMG, 1x51mm MTR; 1x75L ATG
SPECIAL SCENARIO RULES:
- J.1: TERRAIN: All buildings are wooden and
first level except hex 10W8 which is wooden and second level. There are no
wheatfields.
- J.2: German 75mm is a captured weapon and
must be setup on board. Smoke is available.
- J.3: All German units
have just survived a suppression bombardments. All of rule 107.6 applies as
if the Germans have undergone two consecutive turns of FFE.
- J.5: Fire is allowed
against a bunkers Covered Arc Defense Modifier only from the hexes the bunker
may fire out at.
- J.6: SIDE SELECTION PROCEDURE: Each player
takes one marker of each nationality and simultaneously reveals their choice
of side. If opposing sides are selected, those sides are assigned. If the
same side is chosen, the players bid for side with the lower rated (seed)
player bidding first. Bids may start at '0' and progress in whole numbers
only. The bid is the number of dominate AT START squads to be added to the
opposing side. The bid continues until one player accepts the opposing side
whose force is augmented with that bid.
AFTERMATH: Division HQ
had ordered a brief but heavy barrage that would creep northward through he
German lines. Lieutenant Colonel W. D. Whitaker didn't believe the bombardment
would affect the bunkers. Therefore, using covering fire from the town, he sent
C Company around the west flank of the bunkers. Then plan was to attack away
from the bombardment with the Germans concentrate on the front.
The bunkers easily withstood the blast effects but the German
directed their defensive fire southward against the town, while the Rileys swept
in from the rear. Within one hour the attack was successful at a cost of four
Canadian dead. The entrapped Germans had been isolated and destroyed. Regretfully,
Lt. Des Groseirllers use up all his ammunition in attempts
to reduce some of the bunkers and D Company had to leave their private artillery
behind as the Rileys advanced to the Scheldt Estuary.