(COI.COD) TS1 "FIRST CRISIS OF ARMY GROUP NORTH"
Published in the GENERAL volume 19
number 5: Updated 060716
RIVER DAUGAVA, June,25, 1941: When Army Group
North moved toward the Daugava River, the Russian command responded by detailing
the III Armored Corps to meet and destroy Manstein's units. On June 24th, the
Soviet armored force made contact with the 6th Panzer Division, the spearhead
of the XLI Panzer Korps. Over a hundred of the Soviet tanks were the super-heavy
KV models. The size and power of these stunned the panzer crews and baffled the
AT gunners; neither seemed to possess a gun which could penetrate the armor of
their opponents. The German advance was halted and the 6th Panzer cut off. The
following day, the 1st Panzer was ordered to relieve and reinforce the 6th, while
the Soviet unit moved to continue its advance. These two efforts immediately collided.
VICTORY CONDITIONS: The Russians
player must exit three tanks with functioning main armament off the west edge
of the mapboard. The German player wins by avoiding the Russian victory conditions.
BOARD LAYOUT |
|
NORTH |
|
|
SCENARIO SEQUENCE |
|
German
sets up first |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
END |
Russian
moves first |
|
GERMAN FORCES:
- AT START: Elements of the 1st Panzer Division:
set up anywhere:
1x9-1; 1x8-1; 4x467; 1x247; 2xLMG; 2xDC; 1xPzKwIIId; 2xPzKwIIIE; 2xSPW251/1;
1x37L ATG; 1x9-2 Armor Leader
- TURN 1: Enter anywhere
along the west edge:
1x80-0; 1x247; 1xSdKfz7T, 1x88L AA
RUSSIAN FORCES:
- AT START: Elements of III Armored Corps:
enter on turn 1 anywhere along east edge of the mapboard:
1x8-0; 7x447, 1xMMG, 3xKVI, 2xT26S, 2xBT5
SPECIAL SCENARIO RULES:
- TS1.1: There is no road bonus; or road movement
rate.
- TS1.2: All German
infantry and weapons must start and/or enter play loaded in or on vehicles.
- TS1.3: Units may not
utilize Bore Sighting (78.0); Battlefield Integrity ((93.0) is not in effect.
- TS1.4: Neither side
has Heat ammunition as it is not available until 1942
- TS1.5: SIDE SELECTION
PROCEDURE: Each player takes one marker of each nationality and simultaneously
reveals their choice of side. If opposing sides are selected, those sides
are assigned. If the same side is chosen, the players bid for side with the
lower rated (seed) player bidding first. Bids may start at '0' and progress
in whole numbers only. The bid is the number of dominant AT START squads to
be added to the opposing side. The bid continues until one player accepts
the opposing side whose force is augmented with that bid.
AFTERMATH: The Soviet
heavy tanks outclassed the German defenses and simply drove through the German
units towards their objectives. The German armor commanders responded to this
with careful maneuver and precision fire, turning their tanks around to follow
the Russian advance while the infantry attempted to close assault the Russian
Behemoths. These tactics eliminated a few of the Russian vehicles, but the rest
continued their steady advance until they ran into German AA and artillery positions
in the rear. Unlike the AT and tank guns, these weapons had a fair chance od
penetrating the thick armor of the Russian tanks. The Soviet advance ground
to a halt. A rapid German counterattack threw the confused Russians back about
two miles and relieved the crisis.
CREDITS: Original design
by Burt Baker, Development by Jon Mishcon & Joe Suchar. The TS scenarios
were used in the Origins 1983 COI/COD tournament.